local ClientOHOH = _G.ClientOHOH;
local M = ClientOHOH.class.new(script, ClientOHOH.files.OHOHOLYBUIBase());
function InitInsts(ui)
	ui.insts = {};
end

function M.new(...)
	return M(...);
end;

function M.ctor(self)
	InitInsts(self)
	M.super.ctor(self, ClientOHOH:GetPath_Loop("ReplicatedStorage.Resource.UI.BattleWinGui"));
end;

function M.dtor(self)
	M.super.dtor(self);
end;

function M.OnShow(self)
	self:AddProcess(function()
		self:Wait(1.5)
		self:Hide()
	end)
end

return M
